Which is better ogre or irrlitch for games?

Which is better ogre or irrlitch for games?

I prefer Ogre over Irrlitch (poor API) or OpenSceneGraph (poor comunity). The Ogre source code has a lot of quality and it is used by a lot of comercial games. It doesn’t support video but you can use third party libraries like Ogre3D Video. If you have on your mind a comercial project consider Unity 3d (the paid version not the free).

Which is better, Irrlicht or zlib game engine?

Irrlicht is a full blown game engine. This maybe useful, but may not. You may have to change your project to match of the engine works. This uses a copy of the zlib license, which is open for comercial usage. Which more info about your project its hard to give a good recommendation.

Which is better, OSG or Ogre3D engine?

I would argue that due to the respective projects’ histories and main users: Ogre3D has a more videogame leaning; OSG a more simulation industry leaning. But, neither is tethered to that arena. A simulation heavy with ragdoll/people: I would go with Ogre3D.

Can you use Irrlicht as a game engine?

Irrlicht is a full blown game engine. This maybe useful, but may not. You may have to change your project to match of the engine works. This uses a copy of the zlib license, which is open for comercial usage. Which more info about your project its hard to give a good recommendation. Hope this helps.

Which is better ogre or Unity 3D engine?

If you have on your mind a comercial project consider Unity 3d (the paid version not the free). All the 3d engines are very similiar. The main difference are how shader system works. Ogre has a nice and powerful script system to write shaders.

Which is better Crystal Space or Ogre3D?

Ogre is most popular (due to Google Trends) of those that you’ve figured out, so you can count on strong community support. Crystal Space also looks good. Torque 3D seems way more mature than Ogre3D, basically it’s a full blown Game Engine (MIT License).